STARFALL

The Ancients are gone. Their relics are not.

A space strategy game for iPhone. You start with a rusted station in Haven Reach and two small ships. The rest of the galaxy is out there, and most of it shoots back.

  • iPhone first
  • Plays sideways
  • Coming soon
Watch for TestFlight We’ll email you once the TestFlight opens.
The Haven system from far out: red hostile markers with their levels, Alloy and Crystal deposits, and your station, under the game's top bar of Alloy, Crystal, Plasma and Aether.
Haven, zoomed out. Red marks are hostiles, round icons are deposits.
Your station

From a rusted outpost

It’s yours now, Founder. Build mines and warehouses, a Shipyard, a Research Lab and an Academy, and upgrade them one at a time. The Command Center sets how far the rest can go.

The mines keep working while you’re away.

  • Alloy Building material
  • Crystal Research and officers
  • Plasma Advanced ships
The station view: the Command Center at level 2 in the middle of a grid of building plots, with locked districts to the right and the district buttons along the bottom.
The station at Command Center 2.
Ships

Hunt, mine, bring it home

Six ships in two tiers, from the quick Wren to the heavy Rampart. Hunt pirates and runaway mining drones for loot, or send a Mule to an Alloy deposit and fill the hold.

Drydocks set how many ships can be out at once. Ships level up from every fight.

  • Wren Striker
  • Mule Mining hauler
  • Bastion Dreadnought
  • Heron Deep-space miner
  • Lancer Heavy striker
  • Rampart Heavy dreadnought
The Wren's ship card: hull 681 of 900, Striker, tier 1, level 1, with shield 600, damage 134 times 3, crit 15 percent and warp 2. Cole Harlan is in the crew, and a green Repair button shows 3 seconds.
A ship card: stats, crew and repairs.
A Scavenger on patrol near Haven. Game footage, fixed camera.
The galaxy

64 systems, not all of them friendly

Haven Reach is safe. The Reaver Expanse is not: Reavers attack ships that stay, and catch ships that pass through.

Ancient sentinels still guard The Hollow. Nobody knows what they’re guarding.

The galaxy map: systems joined by warp lanes across Haven Reach, the Eastern Shoals and the Western Drift, with the Reaver Expanse marked in red as hostile.
The galaxy map. The red region is the Reaver Expanse.
Every day

Research, missions, allies

Four research trees: Economy, Station, Combat and Fleet. A story in 36 missions over five chapters, daily tasks, and a daily gift.

The Expedition Lodge sends officers into Ancient ruins for a few hours at a time. An alliance gives you private chat and help on your timers.

  • Missions
  • Daily tasks
  • Battles
The Missions page, Story tab: Chapter 1, Moving Up. A bigger Command Center means a bigger station. Rewards of 800 Alloy, 400 Crystal and 20 Aether, and a green Claim button.
Story missions.
The Research page with tabs for Economy, Station, Combat and Fleet. Economy shows Alloy Extraction, Crystal Lattices, Deep Holds and Rig Efficiency, each at 0 of 10.
Research, Economy tree.
Officers

Seven species, one crew

The Ancients built across the galaxy and then vanished. Every species now hunts their relics. Your officers come from all seven: a Captain, bridge officers, and a station for each role.

  • Cole Harlan, a weathered human officer in a dark graphite uniform.

    Human

    Settlers and traders from a hundred worlds. They adapt fast and fly anything.

    Cole Harlan: Old hand on the station. He’s been waiting for someone to take charge.

    • Mara VossHelm
    • Dele OkaforTactical
    • Ingrid LindqvistEngineering
    • Aiko SatoOperations
  • Marshal Ithren Vael, a Veyari with pale ash-blue skin, a crest of bone ridges and silver eyes.

    Veyari

    Tall scholars with crests of bone who live for centuries. No one has studied the Ancients longer.

    Marshal Ithren Vael: Led fleets before your grandparents were born. Still does, if you let him.

    • Sena ImuriScience
    • Aurenne SaelScience
  • Pettrik, a Kethri with bright chitin, compound eyes and long antennae.

    Kethri

    Hive-born engineers in bright chitin. Give a Kethri crew an hour and they’ll rebuild your ship.

    Pettrik: Fixes things nobody asked him to fix. They usually needed it.

    • Akk’eshOperations
    • Okk’ren SulEngineering
    • ZirritScience
  • Varka Thune, a massive scaled Tarrok with a bony brow shield and jaw horns.

    Tarrok

    Huge, scaled clan warriors who fight for pay. They never break an oath.

    Varka Thune: Swore an oath to you. A Tarrok oath doesn’t break.

    • Korrag DrayTactical
    • Hask BrannochTactical
  • Liuna Tal, a Nauri with translucent skin, head fins, glowing dots and a mist breathing collar.

    Nauri

    Ocean people who breathe mist and feel the currents of space. The best pilots there are.

    Liuna Tal: The finest pilot of her tide. She can feel a lane before it opens.

    • Quillo MereHelm
    • Tarro WendHelm
  • Castellan, a Sere: a smooth ceramic head shell with one glowing visor slit.

    Sere

    Machine minds that woke inside Ancient relics. They say they remember their makers.

    Castellan: Woke inside a relic ship and flew it home. Whose home, it won’t say.

    • SolenneEngineering
    • LedgerOperations
  • Pale Morning, a Quor: a faceted head of living crystal with a light inside.

    Quor

    Living crystal that hears ore through rock. Slow to speak, and impossible to rush.

    Pale Morning: Grows new crystal over cracked shields. It hums while it works.

    • Seventh FacetScience
    • Deep VeinOperations

Recruit officers at the Academy with Recruit Tokens from missions and the daily gift. Tokens aren’t sold, so nobody buys a better crew. The odds are on screen before you recruit, and a duplicate turns into shards for promotions.

TestFlight · coming soon

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Starfall comes to iPhone first, and you play it with the phone held sideways. Leave your email and we’ll send you the TestFlight invite when the test opens.

It’s free to play. The store sells Aether and resource packs, never random rewards.

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